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41.  A medium to long-term programme of research for investigating gaming machines in Great Britain: Recommendations from international and British expert panels
  Author: Parke, Jonathan
  Source: Gambling Commission [UK]
  Description:
  The aims of this consultation were to assess, in relation to gaming machines, the level of consensus regarding factors which determine gambling-related harm; identify preventative measures which may be appropriate to the British context; and, to the extent that evidence was lacking or needed, recommend medium and long-term priorities for a programme of research to examine gaming machine players’ behaviour and identify potential challenges associated with such research.

 
42.  Organising small lotteries
  Author: Gambling Commission [UK]
  Source: Gambling Commission [UK]
  Description:
  This document provides a general guide to the main provisions and requirements of the law relating to the only other types of permitted lotteries. Such lotteries are intended to be small-scale and as such they do not require either a licence or registration. These are customer lotteries; non-commercial lotteries that are incidental to some other event; and three types of permitted private lottery (private society lotteries; work lotteries; and residents’ lotteries).

 
43.  Running a Lottery
  Author: Gambling Commission [UK]
  Source: Gambling Commission [UK]
  Description:
  The Gambling Commission has published a leaflet which explains the rules regarding running a lottery including raffles, tombolas, sweepstakes and more.

 
44.  Video Game Playing and Gambling-Related Problems: Is there a Connection?
  Author: Division on Addictions, Cambridge Health Alliance
  Source: The Wager
  Description:
  Research has begun to focus on how gambling impacts adolescents (e.g., Delfabbro, Lahn, & Grabosky, 2005; Welte, Barnes, Tidwell, & Hoffman, 2009). However, researchers rarely have studied the correlation between adolescent video game playing and disordered gambling behavior. This week’s WAGER reviews a study (Delfabbro, King, Lambos, & Puglies, 2009) that examined associations between gambling-related problems and types and frequency of video game play among Australian adolescents.

 
45.  Qualitative Study into Machine Gamblers
  Author: GfK NOP Social Research
  Source: Gambling Commission [UK]
  Description:
  The Gambling Commission commissioned GfK NOP Social Research, working in partnership with Dr. Mark Griffiths (Professor of Gambling Studies at Nottingham Trent University), to undertake qualitative research with British machine gamblers. The research aimed to provide an insight into players’ motivations and the potential impact of social responsibility measures. Its overall aim was to provide the Gambling Commission with an exploratory look at the impact of gaming machine features on problem and non-problem gamblers in Britain. Its objectives were to understand: • player motivations for gaming machine play in the context of their gambling activity; • structural characteristics of machines: for example the impact of stakes and prizes, impact of frequency and size of wins, and the availability of note acceptors on player behaviour; • situational characteristics: for example the accessibility of machines to players and the availability of additional funds within a venue (e.g. ATMs); • player attitudes to smart cards and other technologies which track individual behaviour and allow spending limits to be set.

 
46.  Research, education and treatment: An initial strategy and priorities
  Author: Responsible Gambling Strategy Board
  Source: Gambling Commission [UK]
  Description:
  This report, published as formal advice to the Gambling Commission, sets out the Responsible Gambling Strategy Board’s (RGSB’s) initial strategic priorities for research, education/prevention and treatment and highlights areas where there are still questions that need to be answered. Our initial priorities have been informed by the recommendations that the Board was asked to consider in the Gambling Commission’s final RET report, by the two rounds of consultation that were undertaken as part of that review, and by the considerations and advice of the Board’s expert panels. The panels have drawn on a wide range of existing research and evaluation material. Whilst there has been no further formal consultation as part of the Board’s early deliberations, we intend to open a dialogue with user groups and key stakeholders later in the year and into 2010, as we move to a fuller set of recommendations by next summer.

 
47.  Play Information and Management Systems
  Author: Responsible Gambling Council
  Source: Responsible Gambling Council
  Published: Oct 01, 2009
  Description:
  In 2008-09, the RGC Centre for the Advancement of Best Practices (RGC) conducted a thorough review of best practices for the use and implementation of play information and management systems. This is a collection of features or tools that can be incorporated into electronic gaming machines and, potentially, other forms of gambling to enable players to more easily keep track of their play and manage their gambling decisions.

The key implementation issues covered in this review include the features to be offered; protection of privacy; mandatory versus voluntary use; ease of use; technological implications and requirements; incentives, marketing and promotions and finally the economic costs.

In conducting this study, the RGC gathered and analyzed information from the a number of sources including: a) research literature evaluative studies; b) policy reviews; c) interviews with technology specialists and experts; d) focus groups with regular gamblers; e) an RGC Expert Forum bringing together experts from around the world; and finally f) RGC’s analysis of best practices.

48.  Is a product remote betting or remote gaming?
  Author:
  Source: Gambling Commission [UK]
  Description:
  The Gambling Commission has received a number of enquiries from the gambling industry about what products can be offered online under a remote general betting operating licence and which would require a remote casino operating licence. The purpose of this advice note is to provide a clearer distinction between betting and gaming by setting out for the gambling industry the test that the Commission will apply when considering whether a product is: a betting product and can be offered in reliance on a remote general betting licence; or a gaming product which requires a remote casino licence.

 
49.  College Gambling Activities: Gambling Groups by Games Played
  Author: Division on Addictions, Cambridge Health Alliance
  Source: The Wager
  Description:
  Longitudinal studies have focused on adolescents’ impulsive activities and have found this to be a period during which youth explore and engage in gambling (Vitaro, Wanner, Ladouceur, Brendgen, & Tremblay, 2004; Wanner, Vitaro, Ladouceur, Brendgen, & Tremblay, 2006). However, very few longitudinal studies have focused on the gambling activities of young adults. This week, the WAGER reviews a study (Goudriaan, Slutske, Krull, & Sher, 2009) that examined clusters of gambling activities among college students over a four year period to examine whether there were changes in gambling behavior/participation over time.

 
50.  Gambling and the Law: Another “What Is Poker” Case
  Author: Rose, I. Nelson
  Source: BASIS Online
  Description:
  Last column I started the discussion of whether the prohibitions on internet gambling should apply to online poker by asking the fundamental question: “What is poker?” Twenty years ago I actually had to answer that question under oath in the “7-card down” case I described in my last column. The fight was about what games were prohibited by an 1885 statute that outlawed “stud-horse poker.” But in my next case, the definition of poker was the central issue in the case.

 
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